Forest of Lost Flowers
Spell Field

Forest of Lost Flowers

  • Archetype:
  • Adventurer

  • View:
  • 3979




Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Forest of Lost Flowers — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51.5 · Deck: 54.1 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Forest of Lost Flowers is a Field Spell whose value is conditional: its draw needs an Adventurer Token to destroy a monster in battle, and its field-spell search needs that draw to have been activated this turn. Its main job is to return another Adventurer Token Field Spell to hand, so it converts a live Adventurer Token board into card flow rather than board presence. The evidence shows it is a consistent single-copy staple (143 decks, 45.5% in the Adventurer Token archetype), but that inclusion reflects deck demand, not intrinsic power, and no combo data confirms its conversion. The Starlit Papillon protection and the body's material value add little, so the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 Run as a single copy in 143 of 143 sampled decks and co-listed with the main Adventurer Token partners, but no combo data shows how it is reached in play (observed deck frequency; route to the card is inferred).
Combo & Conversion 40 Its conversion depends on a battle-destruction draw and a follow-up field-spell search, and no recorded combo boards exist to confirm either step (inferred from text).
Resource Economy 60 One conditional draw per turn plus a one-for-one field-spell search gives repeatable but gated advantage; the search is card-neutral and the draw is conditional (verified from text, with the search as inferred value).
Effect & Interaction 45 Monsters equipped with Starlit Papillon are unaffected by opponent activated effects, a narrow protection that only applies to that equip setup (verified from text).
Material Utility 25 The card is a Field Spell with no material value and no body, so the material axis is nearly zero; the equipped-monster clause does not make it a material body (verified from text).
Resilience & Flexibility 45 The field zone and single-archetype text leave it exposed to field-spell removal, though its search can rebuy a copy from the Deck or GY, which is not the card itself (inferred from text).
Deck-Building Efficiency 70 Single copies in 125 of 143 decks and no garnet or lock text make it cheap to run, though it only matters in the Adventurer Token shell (observed from deck copies; no lock text in description).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 51.5, Deck ≈ 54.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently run as a single copy across 143 sampled decks, with 100% co-listing alongside the Adventurer Token partners
  • Conditional draw and field-spell search give repeatable card flow once a battle destruction happens
  • Cheap to run: no garnet or lock text and typically one copy

Weaknesses

  • Its draw and search both depend on an Adventurer Token destroying a monster in battle, so it is dead without that board
  • No combo or guide evidence confirms how it is reached or what it converts into
  • Archetype-locked text makes it near-dead outside the Adventurer Token shell
  • The Starlit Papillon protection covers a narrow equip setup

Counters / choke points

  • Opponent effects that destroy or negate the Field Spell zone (inferred from its field-spell placement)
  • Opponent interaction that stops Adventurer Token from destroying monsters in battle, which shuts off both the draw and the search (inferred from text)

Best use

Field Spell that draws on battle destruction and searches another Adventurer Token Field Spell. Decks: Adventurer Token builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Draws 1 card once per turn when an Adventurer Token destroys a monster by battle; Once per turn in Main Phase, if the previous effect was activated this turn, adds a Field Spell mentioning Adventurer Token from Deck or GY, excluding itself; Monsters equipped with Starlit Papillon are unaffected by opponent activated effects
  • Observed: 143 of 143 sampled decks run it as main deck, mostly 1 copy (125 decks with 1 copy, 18 with 2); Adventurer Token archetype accounts for 45.5% of decks; gameplay type 7 accounts for 86%; Co-listed at 100% with Water Enchantress of the Temple, Rite of Aramesir and Fateful Adventure
  • Inferred: The card is reached mainly through its field-spell search and the Adventurer Token engine rather than as a starter; Resilience is limited to field-zone exposure, with the search providing a route back to other Field Spells only
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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